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Could not load OpenGL subsystem

Frage: Could not load OpenGL subsystem
(11 Antworten)

 
Zitat:


----------------------
3729 files in pk3 files
execing default.cfg
couldn`t exec language.cfg
couldn`t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( `C:Windowssystem32opengl32.dll` ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found

GL_VENDOR: Intel
GL_RENDERER: Intel 965/963 Graphics Media Accelerator
GL_VERSION: 1.5.0 - Build 7.14.10.1322
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xebc0050 dma buffer
No background file.
----------------------
Sound memory manager started
Found low quality video and fast CPU
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Hp-Compaq
IP: 132.231.183.4
IP: 192.168.35.249
Working directory: C:PROGRA~1WOLFEN~1
execing preset_normal.cfg
r_subdivisions will be changed upon restarting.
r_depthbits will be changed upon restarting.
r_texturebits will be changed upon restarting.
r_detailtextures will be changed upon restarting.
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( `C:Windowssystem32opengl32.dll` ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found

GL_VENDOR: Intel
GL_RENDERER: Intel 965/963 Graphics Media Accelerator
GL_VERSION: 1.5.0 - Build 7.14.10.1322
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
execing preset_normal_ui.cfg
execing preset_normal_ui.cfg
execing preset_fast_ui.cfg
execing preset_normal_ui.cfg
execing preset_high_ui.cfg
execing preset_fastest_ui.cfg
execing preset_fast_ui.cfg
PunkBuster Client: PunkBuster Client (v1.013 | A0) Enabled
PunkBuster Client: Game Version [ET 2.55 win-x86 May 27 2003]
PunkBuster Client: Not Connected to a Server
couldn`t exec profiles/Mofucker/etconfig.cfg
execing default.cfg
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------


kann jmd was brauchbares draus lesen?

Spiel: Enemy Territory
System: Win Vista Home

________________________
GAST stellte diese Frage am 15.02.2010 - 23:34

 
Antwort von GAST | 15.02.2010 - 23:35
Zitat:
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( `C:Windowssystem32opengl32.dll` ): succeeded
...setting mode 8: 1280 1024 FS
...using desktop display depth of 32
...calling CDS: failed,
bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@3,22 (1286x1050)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 8: 1280 1024 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming `3dfxvgl` is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem


_________________________

 
Antwort von GAST | 15.02.2010 - 23:38
google sagt, ich sollte mal die grafiktreiber neu installieren..

woher weiss ich denn ob ich die aktuellsten hab? gibts so an checker?


Autor
Beiträge 7242
45
Antwort von John_Connor | 15.02.2010 - 23:41
Such einfach nach nem Treiber für deine Graka! Auf der offiziellen Seite wird sicherlich stehen, welche Version aktuell ist. Und in deinem graka-Menu findest du unter Info oder sonst was auch deine aktuelle Version.


Autor
Beiträge 8717
33
Antwort von auslese | 15.02.2010 - 23:44
..oder noch schneller über "Everest".


Autor
Beiträge 0
14
Antwort von !imm3rSpitz (ehem. Mitglied) | 15.02.2010 - 23:45
oder du lädst dir Driver Genius und er kümmert sich um all deine Treiber auf deinem PC.

 
Antwort von GAST | 15.02.2010 - 23:47
everest hab ich sogat hier drauf^^ mom checks mal durch..


Autor
Beiträge 8717
33
Antwort von auslese | 15.02.2010 - 23:50
Das gibts doch aber nur als Shareware..? Hier Driver Genius -schnulli..

 
Antwort von GAST | 15.02.2010 - 23:59
gibts auch als home edition ;)
http://www.chip.de/downloads/Everest-Home-Edition_13012871.html

 
Antwort von GAST | 16.02.2010 - 00:01
gibts denn driver genius als freeware? find des nur als demo^^


Autor
Beiträge 8717
33
Antwort von auslese | 16.02.2010 - 00:03
Ja nee, ich mein "Genius Driver" :)

Legal kommt man da nicht an ne Vollversion

 
Antwort von GAST | 16.02.2010 - 00:05
is mir auch grad aufgefallen ;) aber ich glaub mit everest hat sich des gelegt..jedenfalls bin ich im menü..mal schaun ob ich auch starten kann^^

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